Dude, that was awesome
Good concepts as far as humor, I'll give you that... but most of your jokes fell flat with me. The voice-acting was sub-par, the animation was basic, particularly in regards to mouth movement, and most of it was poorly drawn.
Not very thrilling, really. Sorry. :\
Okay Fair Enough. As you pointed out, I stink at voices :D
Not nearly as bad as you say.
I actually enjoyed this. I think I'll agree with you when you say it could've been better, but it wasn't horrible, crappy, or anything like that. I loved it.
I also liked Mephisto, or however his name is spelled. He reminded me of - and you've probably heard this - Alucard from Hellsing, who happens to be my favorite Anime Character (he's just badass in every dimension). THe clothing was well done, but the business man in Episode 2 could have clothes that fit better. I like the demon's clothes, though- they suit a demon well.
Moar! Or at least a remake.
Finally, GAMEs on the front page. None of this artistic one chance crap! Good job, I love classic Tower Defense games and this is a really well done one, simple premise, and it feels good to zap the people into dust!
"You bastards will have to pry this game..."
..."out of my cold dead hands before I put a replay feature in."
I'm sorry, but what kind of thing is this to put in a description for something you've made? You're basically telling the fans, who want to play your game to excess and see all that you've put in it, to fuck off. That's poor video game design. What's the purpose of multiple endings if I do not get to see the consequences of different actions?! It's like creating a video game with an open world, but not allowing you to go back and revisit where you were before. It's frankly, a stupid and convoluted feature and almost removes the point of playing.
I myself am not going to play this game. Why? Because I won't enjoy it. I know it. I hate it when video game designers implement features that are designed to /never/ be seen by me, the player.
When you're making a video game the general idea is that you want people to experience something. I don't like experiencing frustration in mine.
I would give this a higher score if it weren't for the way in which you carry yourself in the description and if it weren't for the fact that your game is the most boring game I've played here in a while - and by the way, Newgrounds has an art section now.
You said, "The amount of people that hate the game, but want to play it again, is very confusing." No, it's not. You made a good game at it's core - but made TERRIBLE design choices which frustrate your fanbase. It makes perfect sense.
I've been a big fan of yours since Blockhead, but when Mastermind came out I loved your work even more. I've been waiting for this game FOREVER.
It's very well put together, and I really have no idea what type of game to call it. It's like Defense meets RTS meets RPG.... RTSRPDG? (Real-time-strategic-role-playing-def ense-game)
Anyway, I loved it. The humor: excellent. I watched the meeting Cutscene every time, and I loved watching the Mastermind execute someone (usually with a quip to go with it! =D)
The end of the game is /hysterical/. I won't spoil it for the rest of you.
This is one of the few flash games I've ever beaten, and it makes one of 3 games I've ever beaten in one sitting. (Other two are Portal and Crash Bandicoot 2).
Bravo, Swain! You've made an /amazing/ game.
I'd /love/ to see a sequel, but if you're not up to it, I totally understand. This game is a masterpiece.
Thanks for keeping me entertained.
Great rendition, loved it!
I love it.
Simply beautiful. Very calm, good lyrics, and the song was good. Fantastic.
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